====== Wiring ====== Wires carry the electrical connections between component pins. Connections are purely *geometric*: anything that touches the same point is on the same net, so you never declare connections explicitly — you simply draw. Drawing a wire ============== #. Choose :menuselection:`Place --> Wire` (shortcut :kbd:`W`). #. Click the starting point (usually a pin). #. Click each corner; the wire routes in right-angle (Manhattan) segments. #. Click the end point. Right-click (or press :kbd:`Esc`) to finish. .. figure:: images/wiring_draw.png :alt: Drawing a wire :width: 70% Drawing an orthogonal wire from pin to pin. Junctions ========= Where three or more connections meet, a **junction dot** is added automatically so the crossing is unambiguous. Two crossing wires that should *not* connect simply have no dot. You can also place a junction explicitly with :menuselection:`Place --> Junction` (:kbd:`J`). Unconnected-pin markers ======================= Every component pin with nothing attached shows a small grey square. As soon as a wire reaches the pin — or another pin sits on the same point — the marker disappears; if you later delete or move the wire away, the marker returns. This gives you a running check that the circuit is fully wired. .. figure:: images/pin_markers.png :alt: Unconnected-pin markers :width: 70% Grey markers flag the pins that still need a connection. Moving wires and parts keeps connections ======================================== A guiding rule governs every move: **Moving never breaks a connection. Only deleting a wire removes a connection.** In practice: * **Move a component** that is wired up, and the wires stretch to follow it. * **Move a component off a pin it was touching**, and a short connecting wire is created automatically so the connection is preserved. * **Move a wire** that is connected to a component, and it stays connected — a short bridge wire is created rather than silently detaching. To actually *disconnect* something, delete the wire segment. Editing a wire ============== * **Select** a wire to show square handles at its vertices. * **Drag a vertex** to reshape a single corner. * **Drag the body** of a selected wire to move a whole segment; adjacent wires rubber-band along so the net stays intact. .. tip:: After moving a wire segment it stays selected, so you can immediately drag it again — no need to reselect. Net names ========= By default the editor assigns net numbers automatically. To give a net a meaningful name, attach a **net label** (see :doc:`labels_ports_parameters`).